Saturday, June 20, 2009

4708 Abadius 1st Korvosa


Early AM

The pcs hear that there is a stand off between the Gray Maidens led by Sabina
Merrin and a mob of poor commoners from Old Korvosa. The Gray Maidens will not allow anyone to cross the bridges and they are burning the wooden bridges.

Late AM
The pcs had to Endrin Island to find out what is going on. Since they don't know where the confrontation is taking place they head to the large stone bridge. It turned out that the confrontation was taking place at the wooden bridges closest to the sea. The pcs arrived to late to stop violence and a number of commoners where killed in the confrontation. After the show of strength by Sabina and the Gray Maidens the commoners of Old Korvosa watch helplessly as the bridges are burned. The pcs are reluctant to provoke the Gray Maidens and so they can do little except warn the commoners.

Afternoon
As the last bridges are burned, the commoners of Old Korvosa gather at the stone bridge. Dung and small rocks are thrown but the Gray Maidens to not counter attack. As the sun begins to set the mob of commoners is attacked by something but the pcs do not know what it was. In the ensuing panic there is a stampede and a number of people are trampled.

4708 Kuthona 24th-30th Korvosa

As per Cressida's orders the pcs search for leads on issues related to the origins and dangers of the Bloodveil. The pcs discover the following leads in the following order.

Rumor says that here seemed to be no one on board the "Plague Ship" as it is now known.

There is a rumor that a splinter group of the Rat's Teat Boys are planning a war against humans while they are weakened by the plague.

There is a rumor that a perfumer has developed a cure for the Bloodveil.

There is a rumor that lazy corpse carters are dumping bodies in alleys instead of burning them as required. Normally lazy corpse carters dump bodies in the river but there are so many they are not even doing that.

The guards report that a young Varisian singer keeps coming the Citadel asking for help in finding her missing brother.

There is a rumor that one of the many piles of burning corpses in the Gray District is haunted and is found in a different place every morning.

4708 Kuthona 23rd Korvosa

AM

As the pcs head towards home they notice a large crowd around the temple-bank of Abadar. It seems that a crowd of people with the Bloodveil have gathered to ask to be cured. Most of them are too poor to pay the cost of the ritual. Ishani sees the pcs and asks to be taken to see Cressia. In order to "pay" the pcs Ishani heals one of the afflicted poor per pc. This nearly touches off a riot which is only prevented because priests on the roof have crossbows leveled at the crowd.

Late AM

The pcs take Ishani to Cressida and he voices his concerns that the city is facing an epidemic. Cressida is unsure of what to do until Brunt suggests a quarantine and Riley suggests burning the bridges to old Korvosa where the disease is spreading the fastest. Cressida agrees to pass the idea along to the queen. Then Cressida delivers a speech to the Korvosan Guard, representatives of Sable Company and the Hellknights, and the newly introduced "Gray Maidens".

In this speech she reveals that the queen has formed an organization called the Queen physicians lead by her own personal physician Dr. Davaulus. The Guards are told to protect and render assistance to the Queen's Physicians. Cressida also reads a proclamation from the queen. After her speech Cressida tells Andrian that he is exempted from guard duty for the Queen's Physicians and is instead asked to investigate the Bloodveil. She gives Andrian one of the special "bird" masks used by the Queen's Physicians. Cressida claims that the masks prevent the wearer from contracting the Bloodveil.

4708 Kuthona 22nd Korvosa

Early AM

An aggressivebeggar with the Bloodveil coughs on Riley.


Late PM

Riley wakes in the late afternoon and seems to have contracted the Bloodveil. Brunt heals him.

4708 Kuthona 21st Korvosa

Late PM

Grau visits the pcs and asks them to help his niece Brienna.


Brunt heals Brienna and saves her from a new disease that her mother, Tayce, coincidentally names "Bloodveil". Tayce is overwhelmed with gratitude to Brunt and this is also extended to Andrian when she is told that Andrian paid for the special healing herbs needed for the ritual. Tayce cooks the pcs a special meal to show her gratitude. During the meal the pcs discover that Brienna found a wooden coffer filled with (mostly) copper coins from Riddleport. They also meet a priest of Abadar named Ishani Dhatri an immigrant from Vudran.


After a glass of barley wine the priest reveals his frustration over his his order's rules against uncompensated charity work. It seems Ishani is a little jealous of the fact that Brunt has saved his patient as well as a little envious of the adoration Brunt has received for doing it.

Very late PM

The pcs report what they have to Cressida's guards. They promise to tell her in the morning.

4708 Kuthona 20th Korvosa

Nothing of note happens this day.

4708 Kuthona 19th Korvosa

AM
The pcs hear more about the ship sinking the previous night but there is little they do not already know.

PM
After sleeping most of the day they return to the Academae to get the response to their questions about doppleganger. Most of the information they already knew. The one interesting fact is that an adult doppleganger cannot duplicate a small person like a gnome or a halfling. The tiefling guard also reveals that he believes that Varisia used to owned by his people and that thousands of years ago pureblood tieflings were said to have red eyes, red skin, and big horns.

4708 Kuthona 18th Korvosa


Just after midnight

The pcs decide to investigate the firing of the trebuchet first and then return to the Academae later. They find out that a black sailed pirate ship with yellow light was fired on and sank in the river when it failed respond. No one was seen on decks.

Very early AM
The pcs drop off a list of questions about dopplegangers at the Academae.

4708 Kuthona 17th Korvosa

Early AM

As the pcs go off duty a child delivers a note that from Xanesha that indicates that she is the one that kidnapped Neolandus Kalepopelus. She indicates that she will contact the pcs at a later time about a ransom.



Just before midnight

As the pcs proceed towards the Academae Brunt sees a flaming trebuchet missile fly through the air in the east. They decided to look into this right away.

4708 Kuthona 16th Korvosa

very late PM

Andrian sneaks off in disguise to see Vencarlo and Trinia. He finds out that Vencarlo has heard rumors that Neolandus Kalepopelus was seen being dragged around by two large men. Trinia sends her deck with Andrian so that Riley can draw from her deck.

4708 Kuthona 9th-15th Korvosa

The pcs are on night watch duty and all is calm. Andrian buys himself new armor from the armory.

4708 Kuthona 8th Korvosa

Early AM

Andrian dream that they need to have each pc draw a harrow card from either himself or Trinia. Andrian, Carufinwe and Brunt draw from Andrian's deck. Riley decides to wait and draw from Trinia's deck.

Late AM
Verik Vancaskerkin begs the pcs to help a friend of his out of a drunken depression caused by the accidental killing of a child.

Early PM
The pcs manage to convince Grau to go back to the guard. Brunt uses redemtion through the child's family and faith. Riley lets Grau believe that he is his own father Thurmon. Andrian uses his rank and berates Grau out of his self pity.

4708 Kuthona 7th Korvosa


AM

Queen Ileosa makes a speech to her captains and reveals that Seneschal Neolandus Kalepopalus has been kidnapped right out of the castle. For this reason she announces the formation of an all female guard force answerable only to herself, Field Marshal Croft, and Sabina Merrin. The pcs attempt to snoop around the Seneschal's room without orders and are reprimanded by Cressida.

Sunday, June 7, 2009

new harrow draw



Now that we are in the next module either Andrian or Trinia (you choose) will have a dream that they need to have each party member select a harrow card randomly. The cards will all be of the shields suit. Please pick one from the below. Doing so earns you one harrow point. Of course you are under no obligation to take part.

Harrow cards this Adventure:
The trumpet, the survivor, the desert, the sickness, the wax works, the brass dwarf, the teamster, the mountain man, or the tangled briar.


In a single particular encounter this card will give the chooser the following benefits (assuming you still have at least one unspent harrow point).
1. +2 on any constitution based d20 roll (no cost but must have one unspent harrow point)
2. on a short rest you heal 1hp/level regardless of surges (costs one harrow point, can spend as many as desired)
3. gain damage reduction 1+base con modifier damage reduction for one encounter (costs one harrow point)

Old Harrow Rules for the Crimson Throne path that still apply to Pathfinder #8
HARROW POINTS
Pcs can spend harrow points as follows:
1. They can be used as action points (still only 1 action point usable per encounter).
2. They can be used to modify any d20 on a 1 for 1 basis after the die is rolled. They can be used to add or subtract from a d20 roll up to +2 or -2 (does not stack with DM's friend modifier but can off set it).

scroll written in dwarven runes that accompanies Shalelu's letter

In Radruundar does lrontooth lay,
The fierce axe upon his breast.
To Radruundar you must away
To see Irontooth at his rest.

Your road under frigid waters lies,
Walk toward the sunrise on the waves
To the cascade that hides from prying eyes
The gate to the forgotten enclaves.

In and adroit turn
Through a portal of stone
Now sinister go, others spurn
Portals twice more, one unknown.

On a friend, or two, you must depend
To make a pair switch places
And make your chamber rise or descend;
The friend rejoins if the chamber he outpaces.

Chamber comes to rest,
Now watch the floor.
The exit sunward is best,
Shun any other door.

Now let your left hand guide
As you go forth,
But keep to the full and wide.
At the crossing, go north.

Now follow right, you are bidden.
The first false, beware.
The second, yours, hidden.
The third leads you nowhere.

Another door,
The chamber descends
As the one before.
The final test impends.

Left you go once more.
Then right and right again.
Spurn the door,
And straight on maintain.

Passage's end.
Take the open way.
The door ahead is your friend,
Now see the water play.

The portals you see there,
Yield to the strong.
Now beware,
Only the foolish go headlong.

Five guardians to pass,
The right penitence makes each
As gentle as a lass.
These to you I teach:

The first, a hammer's oration.
The next, an ode to dwarven fame:
Look upon the dwarves, Torag’'s creation.
The third, the precursor to a flame.
The fourth an ode to dwarven dedication:
The dwarves shall endure, you must exclaim!
The fifth a peaceful demonstration.

Now echoes in a lofty hall.
Take the Keeper's path,
He is not least, but last,
Along the statued wall.

A nod from the explorer
Reveals the keeper's second secret.
Then if to the guardian you would defer
And pass without regret,
Turn right, traveler,
And wrap perfection in an earthen blanket.

The smith's art,
A hammer's song
Moves the steward to impart
What has lain hidden so long.

letter in elvish from Shalelu



The following letter is written in elvish script and was delivered by an elven messenger (probably a forlorn) from the elven Enclave in Korvosa.



Carufinwe Beloved Son,

I hope this letter finds you well. It has been many weeks since we last spoke at Sandpoint. Away from humans, I tend to lose the habit of keeping track of days, but rest assured that I wrote you as soon as I found an elven courier to pass the message along. If you are still in Sandpoint then you should have this missive in a few days time. In any case, at the time of this writing, I am well and my mission from the Winter Council proceeds apace. I have even been so fortunate as to have been joined to my spirit companion. She is a young firepelt just out of her mother’s den and is growing like a weed. Among her kind she is known as “Sunstripe” for the vivid red-orange of her fur. I know that part of the reason I feel so attached to Sunstripe is that she fills the void left by our parting. I hope that things go well for you as well. I hope your archery skills continue to wax as I see much potential in you, and no, this is not just a mother’s bias for her progeny. I hope that one day, when you have proven yourself, you can join me in service to the Winter Council.

Be that as it may, the real need that allowed me to tap into our courier system is your dwarven companion, Bruntalmar Battlehorn. Many weeks ago we discussed one of the lost Kingdoms of his people; Radruundar. Please let him know that I believe I have finally found it. As I suspected it is in the Fogscar Mountain range. More specifically it is south of the Spire of Leniriss but far enough east and north that the Churlwood is still visible from its slopes. However it appears I may have found Radruundar too late. From the bodies I found near the causeway and around the gate there was a fair sized battle between Bruntalmar’s people and the goblins only a few days before my arrival. It appears that the dwarves got the better of the goblins and managed to fight their way into Radruundar. But as I warned your dwarven companion, the goblins in the Churlwood and Fogscar area are on the march and it appears that they are rallying at Radruundar and are forming some sort of a grand army. Apparently after the dwarves of Janderhoff fought their way in another tribe of goblins arrived and closed the exit against them. So many arrows greeted my arrival that I was forced to flee before I could make contact with the dwarves. I did manage to capture one of the miserable creatures during my escape as the goblins require many hunters to feed the horde that gathers at Radruundar. It took only a little “persuasion” to convince the goblin to tell me all he knew. Apparently the goblins are convinced that one of their ancient overlords is risen from the dead and is commanding them to form an army of conquest to “return Varisia to its rightful owners.” Use your discretion as to where and when to share this information with Bruntalmar. I fear that entering Radruundar would be near suicide for the mightiest warriors of the age and I council discretion. The Janderhoff dwarves are doughty fighters but they may already have perished by the time this letter arrives. In any case I will find you as soon as I may and we will decide what should be done.

With love,
Shalelu Andosana

PS I have included a scroll written in dwarven runes. I found one like this on each of the slain dwarves. From my brief search I believe that they all carried an identical copy though, since I can't read them, I cannot be sure.

Saturday, June 6, 2009

4708 Kuthona 6th Korvosa

Late AM

The pcs are summoned to Eel's End by Devargo Barvasi. He claimed to have been visited by two friends of the pcs.


It ends up that the two "friends" of the pcs that visited him are Gaedren Lamm and Xanesha. Xanesha asked many questions about the pcs and departed. Gaedren Lamm is now a talking head animated by the necromancer Ralth. Gaedren tells a lengthy story about someone known as Yara Porpheria. The implication of the story is that Andrian MAY be the son of Yara Porpheria who is the older half brother of King Chadris Porpheria. Therefore Andrian MAY have a legitimate claim to the Crimson Throne. Devargo attempts blackmail but the pcs refuse to pay and quickly leave.

4708 Kuthona 4th-6th Korvosa

The pcs enjoy some well deserved rest. The queen rewards them for their service during the riots with a magic horn. Also the pcs are promoted to the new position of the "Night Watch".


All the pcs now have the rank of Sergent-at-arms except Andrian who is now knighted as captain of the Nightwatch. The pcs now out-rank any member of the Korvosan Guard, below the rank of captain, after sunset.

4708 Kuthona 3rd Korvosa

Early PM
While the house to houe search for Trinia Sabor goes on, she is tried in absentia and sentenced to death. After the trial Queen Ileosa reveals that she is pregnant with the rightful heir to the Crimson Throne. She also says that she will take the name "Queen Regent" instead of Queen to molify those that do not wish to be ruled by a foriegn queen.

4708 Kuthona 2nd Korvosa

Late AM
Just as Andrian is closing in on Trinia Sabor's whereabouts, the pcs receive an emergency summons to Cressida. Ironically Cressida tells the pcs that an internal investigation has discovered evidence that the king was murdered just as the pcs predicted. Even more ironically the suspect is the very Trinia Sabor that pcs were searching for. The pcs find Trinia at the home of friend and they give chase. Brunt falls behind and climbs down to the street level.





An angry mob notices Brunt's pursuit follows him and joins the chase. Despite Trinia's knowledge of the Shingles, wolf pack tactics bring her to bay. Riley takes her down with a sleep spell.


Early PM
After a great deal of indecision the pcs decide NOT to turn Trinia over to Cressida.


Instead they decide to take her to Vencarlo. On the way there the pcs are confronted by the legendary Blackjack. He threatens to kill them if they do not throw down their weapons and free Trinia. Blackjack also calls them "Queen's Men" and uses this as an insult.

When they refuse Blackjack attempts to slap Andrian with the flat of his blade. With surprising skill Andrian parries. Trinia ends the conflict by telling Blackjack that the pcs are helping her. Blackjack takes Trinia to Vencarlo's fencing school and leaves saying that he will fetch Vencarlo. Vencarlo offers to hide Trinia in the many secret rooms of his fencing academy.

4708 Neth 29th-Kuthona 1st Korvosa

In their off time Andrian asks Cressida Kroft if she knows any artists. The Field Marshal mentions the deceased King's portrait artist,Trinia Sabor. Andrian searches for her but her apartment was abandoned and ransacked. Andrian continues to find leads to her where abouts.

4708 Neth 28th Korvosa

The pcs spend the day waiting in ambush outside Korvosa for Xanesha and her doppelganger agents. A small group of Cowhammer Boys bring a note from Xanesha that says, "nice try".

4708 Neth 27th Korvosa

After Sunset
Andrian, Bruntalmar, and Toka enter All the World's Meats at night and find the four guardsmen butchering humans as if they were farm animals.



The four guardsmen refuse to be taken alive and are cut down. The butcher shop is quickly looted and then set on fire. A fortuitous rainfall prevents the blaze from spreading.

Late PM
The pcs decide to leave Korvosa at sunrise in order to set a trap for Xanesha and her doppelganger minions.

4708 Neth 26th

Sunrise until a couple of hours after sunset

After hearing rumors about missing persons Andrian stakes out All the World's Meats.

He sees a leg sticking out from under a tarp and realizes the Cow Hammer Boys have been giving out free human meat.

Andrian level 7

====== Created Using Wizards of the Coast D&DI Character Builder ======
Andrian Constantine, level 7
Human, Rogue
Build: Brawny Rogue
Rogue Tactics: Brutal Scoundrel

FINAL ABILITY SCORES
Str 15, Con 10, Dex 19, Int 10, Wis 13, Cha 13.

STARTING ABILITY SCORES
Str 14, Con 10, Dex 16, Int 10, Wis 13, Cha 13.


AC: 20 Fort: 17 Reflex: 21 Will: 16
HP: 52 Surges: 6 Surge Value: 13

TRAINED SKILLS
Streetwise +9, Stealth +15, Thievery +12, Perception +9, Intimidate +9, Insight +9, Acrobatics +12

UNTRAINED SKILLS
Arcana +3, Bluff +4, Diplomacy +4, Dungeoneering +4, Endurance +3, Heal +4, History +3, Nature +4, Religion +3, Athletics +6

FEATS
Human: Backstabber
Level 1: Improved Initiative
Level 2: Nimble Blade
Level 4: Alchemist
Level 6: Slaying Action

POWERS
Rogue at-will 1: Piercing Strike
Rogue at-will 1: Deft Strike
Bonus At-Will Power: Riposte Strike
Rogue daily 1: Trick Strike
Rogue daily 5: Deep Cut
Rogue encounter 1: Dazing Strike
Rogue encounter 3: Bait and Switch
Rogue encounter 7: Rogue's Luck
Rogue utility 2: Fleeting Ghost
Rogue utility 6: Ignoble Escape

ITEMS
Adventurer's Kit, Sylvan Leather Armor +1, Dagger (2), Shuriken (2), Hand Crossbow, Magic Dagger +2, Crossbow Bolts (60), Cape of the Mountebank +1, Potion of Healing (heroic tier) (2), Flaying Gloves (heroic tier), Magic Dagger +1, Climber's Kit, Ritual Book, Thieves' Tools, Alchemist's Fire (level 6) (2), Bloodstinger Poison (level 3) (10), Blastpatch (level 4) (2), Blinding Bomb (level 3) (2), Tanglefoot Bag (level 2) (2), Dress Clothes, Pseudodragon Amulet
FORMULAS
Alchemist's Fire, Tanglefoot Bag, Blinding Bomb, Bloodstinger Poison, Blastpatch, Ghoststrike Oil
====== Created Using Wizards of the Coast D&DI Character Builder ===