Saturday, June 6, 2009

4708 Kuthona 3rd Korvosa

Early PM
While the house to houe search for Trinia Sabor goes on, she is tried in absentia and sentenced to death. After the trial Queen Ileosa reveals that she is pregnant with the rightful heir to the Crimson Throne. She also says that she will take the name "Queen Regent" instead of Queen to molify those that do not wish to be ruled by a foriegn queen.

4708 Kuthona 2nd Korvosa

Late AM
Just as Andrian is closing in on Trinia Sabor's whereabouts, the pcs receive an emergency summons to Cressida. Ironically Cressida tells the pcs that an internal investigation has discovered evidence that the king was murdered just as the pcs predicted. Even more ironically the suspect is the very Trinia Sabor that pcs were searching for. The pcs find Trinia at the home of friend and they give chase. Brunt falls behind and climbs down to the street level.





An angry mob notices Brunt's pursuit follows him and joins the chase. Despite Trinia's knowledge of the Shingles, wolf pack tactics bring her to bay. Riley takes her down with a sleep spell.


Early PM
After a great deal of indecision the pcs decide NOT to turn Trinia over to Cressida.


Instead they decide to take her to Vencarlo. On the way there the pcs are confronted by the legendary Blackjack. He threatens to kill them if they do not throw down their weapons and free Trinia. Blackjack also calls them "Queen's Men" and uses this as an insult.

When they refuse Blackjack attempts to slap Andrian with the flat of his blade. With surprising skill Andrian parries. Trinia ends the conflict by telling Blackjack that the pcs are helping her. Blackjack takes Trinia to Vencarlo's fencing school and leaves saying that he will fetch Vencarlo. Vencarlo offers to hide Trinia in the many secret rooms of his fencing academy.

4708 Neth 29th-Kuthona 1st Korvosa

In their off time Andrian asks Cressida Kroft if she knows any artists. The Field Marshal mentions the deceased King's portrait artist,Trinia Sabor. Andrian searches for her but her apartment was abandoned and ransacked. Andrian continues to find leads to her where abouts.

4708 Neth 28th Korvosa

The pcs spend the day waiting in ambush outside Korvosa for Xanesha and her doppelganger agents. A small group of Cowhammer Boys bring a note from Xanesha that says, "nice try".

4708 Neth 27th Korvosa

After Sunset
Andrian, Bruntalmar, and Toka enter All the World's Meats at night and find the four guardsmen butchering humans as if they were farm animals.



The four guardsmen refuse to be taken alive and are cut down. The butcher shop is quickly looted and then set on fire. A fortuitous rainfall prevents the blaze from spreading.

Late PM
The pcs decide to leave Korvosa at sunrise in order to set a trap for Xanesha and her doppelganger minions.

4708 Neth 26th

Sunrise until a couple of hours after sunset

After hearing rumors about missing persons Andrian stakes out All the World's Meats.

He sees a leg sticking out from under a tarp and realizes the Cow Hammer Boys have been giving out free human meat.

Andrian level 7

====== Created Using Wizards of the Coast D&DI Character Builder ======
Andrian Constantine, level 7
Human, Rogue
Build: Brawny Rogue
Rogue Tactics: Brutal Scoundrel

FINAL ABILITY SCORES
Str 15, Con 10, Dex 19, Int 10, Wis 13, Cha 13.

STARTING ABILITY SCORES
Str 14, Con 10, Dex 16, Int 10, Wis 13, Cha 13.


AC: 20 Fort: 17 Reflex: 21 Will: 16
HP: 52 Surges: 6 Surge Value: 13

TRAINED SKILLS
Streetwise +9, Stealth +15, Thievery +12, Perception +9, Intimidate +9, Insight +9, Acrobatics +12

UNTRAINED SKILLS
Arcana +3, Bluff +4, Diplomacy +4, Dungeoneering +4, Endurance +3, Heal +4, History +3, Nature +4, Religion +3, Athletics +6

FEATS
Human: Backstabber
Level 1: Improved Initiative
Level 2: Nimble Blade
Level 4: Alchemist
Level 6: Slaying Action

POWERS
Rogue at-will 1: Piercing Strike
Rogue at-will 1: Deft Strike
Bonus At-Will Power: Riposte Strike
Rogue daily 1: Trick Strike
Rogue daily 5: Deep Cut
Rogue encounter 1: Dazing Strike
Rogue encounter 3: Bait and Switch
Rogue encounter 7: Rogue's Luck
Rogue utility 2: Fleeting Ghost
Rogue utility 6: Ignoble Escape

ITEMS
Adventurer's Kit, Sylvan Leather Armor +1, Dagger (2), Shuriken (2), Hand Crossbow, Magic Dagger +2, Crossbow Bolts (60), Cape of the Mountebank +1, Potion of Healing (heroic tier) (2), Flaying Gloves (heroic tier), Magic Dagger +1, Climber's Kit, Ritual Book, Thieves' Tools, Alchemist's Fire (level 6) (2), Bloodstinger Poison (level 3) (10), Blastpatch (level 4) (2), Blinding Bomb (level 3) (2), Tanglefoot Bag (level 2) (2), Dress Clothes, Pseudodragon Amulet
FORMULAS
Alchemist's Fire, Tanglefoot Bag, Blinding Bomb, Bloodstinger Poison, Blastpatch, Ghoststrike Oil
====== Created Using Wizards of the Coast D&DI Character Builder ===