Very early AM
The pcs and their allies finish their council and head to bed and sleep late for the journey ahead.
AM
The pcs are quickly packed and ready to go thanks to preparations already completed by Neolandus. They push on and recast their spirit horse ritual in order to avoid the river fairies. They hope to sneak into Korvosa under cover of darkness before sunrise.
Sunday, August 29, 2010
Friday, August 20, 2010
4709 Gozran 22nd Janderhoff
Early AM
The pcs get up early to push straight through to Janderhoff.
Very Late PM the pcs arrive in Janderhoff and are greated by Shalelu Andosana. Shalelu puts grief behind her and a counsel is held. In attendance are the pcs, Shalelu, Vencarlo, Trinia, Cressida, and Neolandus.
Items discussed:
1. A goblin army is just a couple of days march north of Sandpoint.
2. Ileosa is in labor and the resistance wants to attack while she is weakened.
3. Xanesha is in Ileosa's inner circle but is now willing to betray her because Ileosa will not serve Xanesha's master.
4. The resistance is headquartered in the catacombs beneath the graveyard.
5. The Korvosan guard has been disbanded in all but name.
6. The people are required to give Ileosa one vial of blood.
7. Ileosa has been collecting dragon artifacts.
8. Xanesha, Rolth, and Yara comprise the queen's Council of Mages
9. Devils roam the castle.
10. The Red Mantis has been give part of Castle Korvosa as their headquarters
11. There is a secret sally port on the first floor of the castle.
The pcs get up early to push straight through to Janderhoff.
Very Late PM the pcs arrive in Janderhoff and are greated by Shalelu Andosana. Shalelu puts grief behind her and a counsel is held. In attendance are the pcs, Shalelu, Vencarlo, Trinia, Cressida, and Neolandus.
Items discussed:
1. A goblin army is just a couple of days march north of Sandpoint.
2. Ileosa is in labor and the resistance wants to attack while she is weakened.
3. Xanesha is in Ileosa's inner circle but is now willing to betray her because Ileosa will not serve Xanesha's master.
4. The resistance is headquartered in the catacombs beneath the graveyard.
5. The Korvosan guard has been disbanded in all but name.
6. The people are required to give Ileosa one vial of blood.
7. Ileosa has been collecting dragon artifacts.
8. Xanesha, Rolth, and Yara comprise the queen's Council of Mages
9. Devils roam the castle.
10. The Red Mantis has been give part of Castle Korvosa as their headquarters
11. There is a secret sally port on the first floor of the castle.
4709 Gozran 18th-20th Belkzen
AM
The pcs leave Scarwall and head towards Kaer Maga on their swift phantom steeds.
The pcs leave Scarwall and head towards Kaer Maga on their swift phantom steeds.
Wednesday, August 4, 2010
4709 Gozran 17th Scarwall
just after midnight
Being that Laori Vaus and Dawk Gunchar were unable to leave Scarwall due to the castle's curse, the pcs decided to travel to the 3rd floor and barricade themselves in Kavazon's bedroom.
very early AM
Their sleep was interrupted by two boneclaws but Dawk drew upon his power as an anchor to drive one away and the other was quickly overwhelmed and slain.
AM
After completing their rest Bruntalmar's astounding ability to navigate indoors brought them right to the chained spirit and former castellian Mithrodar whose death would finally break the curse that haunted scarwall.

The pcs began a furious assault wherein Mithrodar's skeleton minions were quickly decimated and those that remained were cut off from their master when Dawk used his own anchor powers to block the survivors with his own skeletal troops. The pcs drew first blood and never gave Mithrodar a chance to recover so he was quickly overwhelmed and slain. The curse on Scarwall was lifted and the imprisoned spirits were freed.
Late AM
The pcs made their way to the top Zon Kuthon's star-spike tower. Laori Vaus was able to create a passage through the solid wall and the pcs were finally able to enter the fabled tower. After descending two floors the pcs encountered a strange looking undead angel thing.

The creature named Ildervok asked who among them had agreed to become the new curate of Zon Kuthon's spike. There was some discussion among the pcs and Laori's name was put forth but she refused. Andrian then dissembled that they needed to go back upstairs first but Ildervok followed suspiciously. Thinking quickly Riley offered Gaedren Lamm's undead head as the new curate. Of course Gaedren also refused but Andrian indicated that he intended to destroy the head if it did not cooperate and so Gaedren acceded to be the new curate of the spike to save his "life". After the Ildervok teleported Gaedren away to meet with the god Zon Kuthon himself the pcs continued searching for the sword Serithiel.
On the next floor the pcs found a well-like hole filled with a thick blue-green mist. After some experimentation Qual Kek decided that the mist would allow him to float to the bottom of the shaft and leaped down. He was correct in his guess except that the mist ended 50 above the next room and thus he fell 50 feet and was seriously injured. After some discussion the pcs decided to risk jumping down through the mist and although they were all injured no one died from the impact.
After reorganizing the pcs began to search the caverns near the spike's bottom. They soon heard chanting and came upon a group of humanoid lizards bowing and worshiping something, some creature, in an underground lake.

Upon hearing the troglodytes chant the name, "Rovagug" the pcs attack without mercy. Before the pcs slew all the surprised trogs their "god" levitated out of the water and attacked. Their god was some sort of transparent ooze and was extremly resistant to damage. Furthermore it was able to attack with its pseudopod at distance and the pcs were forced to answer with missile weapons alone. Thinking quickly Riley began hammering it with his enhanced force missile spell and each casting drove the creature too far away to bring its tentacles to bear. In short order Riley's force missiles drove so many holes into the creature that it discorperated. Andrian retrieved the glowing sword Serithtial and the sword was placed in Dawk's care. The pcs returned to their base camp to rest in order to leave the next morning.
Being that Laori Vaus and Dawk Gunchar were unable to leave Scarwall due to the castle's curse, the pcs decided to travel to the 3rd floor and barricade themselves in Kavazon's bedroom.
very early AM
Their sleep was interrupted by two boneclaws but Dawk drew upon his power as an anchor to drive one away and the other was quickly overwhelmed and slain.
AM
After completing their rest Bruntalmar's astounding ability to navigate indoors brought them right to the chained spirit and former castellian Mithrodar whose death would finally break the curse that haunted scarwall.

The pcs began a furious assault wherein Mithrodar's skeleton minions were quickly decimated and those that remained were cut off from their master when Dawk used his own anchor powers to block the survivors with his own skeletal troops. The pcs drew first blood and never gave Mithrodar a chance to recover so he was quickly overwhelmed and slain. The curse on Scarwall was lifted and the imprisoned spirits were freed.
Late AM
The pcs made their way to the top Zon Kuthon's star-spike tower. Laori Vaus was able to create a passage through the solid wall and the pcs were finally able to enter the fabled tower. After descending two floors the pcs encountered a strange looking undead angel thing.

The creature named Ildervok asked who among them had agreed to become the new curate of Zon Kuthon's spike. There was some discussion among the pcs and Laori's name was put forth but she refused. Andrian then dissembled that they needed to go back upstairs first but Ildervok followed suspiciously. Thinking quickly Riley offered Gaedren Lamm's undead head as the new curate. Of course Gaedren also refused but Andrian indicated that he intended to destroy the head if it did not cooperate and so Gaedren acceded to be the new curate of the spike to save his "life". After the Ildervok teleported Gaedren away to meet with the god Zon Kuthon himself the pcs continued searching for the sword Serithiel.
On the next floor the pcs found a well-like hole filled with a thick blue-green mist. After some experimentation Qual Kek decided that the mist would allow him to float to the bottom of the shaft and leaped down. He was correct in his guess except that the mist ended 50 above the next room and thus he fell 50 feet and was seriously injured. After some discussion the pcs decided to risk jumping down through the mist and although they were all injured no one died from the impact.
After reorganizing the pcs began to search the caverns near the spike's bottom. They soon heard chanting and came upon a group of humanoid lizards bowing and worshiping something, some creature, in an underground lake.

Upon hearing the troglodytes chant the name, "Rovagug" the pcs attack without mercy. Before the pcs slew all the surprised trogs their "god" levitated out of the water and attacked. Their god was some sort of transparent ooze and was extremly resistant to damage. Furthermore it was able to attack with its pseudopod at distance and the pcs were forced to answer with missile weapons alone. Thinking quickly Riley began hammering it with his enhanced force missile spell and each casting drove the creature too far away to bring its tentacles to bear. In short order Riley's force missiles drove so many holes into the creature that it discorperated. Andrian retrieved the glowing sword Serithtial and the sword was placed in Dawk's care. The pcs returned to their base camp to rest in order to leave the next morning.
Sunday, July 18, 2010
4709 Gozran 16th Scarwall
After much needed rest the pcs once again entered Scarwall. Andrian employed his grandmother's enchanted harrow cards to choose the best route to locate the shadow dragon anchor Belshallam. After passing through the courtyard safety yet again they located the dragon and attacked.

Belshallam summoned a vast horde of skeletons to hold the pcs at bay but the mindless undead were cut down almost as quickly as they are summoned. With the skeletons destroyed and the dragon surrounded the battle quickly became one sided and Belshallam was slain. However before the pcs could catch their breath the skeleton of Kazavon's high captain Castothrane attacked with another horde of skeletons. Castothrane used his hellfire power to burn any pc unlucky enough to come within reach. Soon it began to look as though the pcs were over matched and in danger of being overrun and slain. The fresh skeleton horde was quickly reduced but the undead minions provided a distraction that Castrothrane exploited to the near ruin of the pcs. Just when things were looking hopeless the pcs managed to force Castothrane out into the hall and his ability to overwhelm the pcs dwindled as his access to them became limited by the terrain.

With team work the pcs quickly turned the battle around and soon Castrothane was the one being overwhelmed by pcs superior numbers. Finally Castrothane, the last of the spirit anchors, was destroyed and as a result the curse of Scarwall became very weak. The pcs retreated and the curse attempted to repair itself by making Laori Vaus and Dawk Grunchar its new anchors. Now Laori and Dawk are unable to leave Scarwall but have gained the power to animate the ubiquitous bones and to command the lesser undead. The pcs are unwilling to leave their comrades behind and they begin to discuss their next move.

Belshallam summoned a vast horde of skeletons to hold the pcs at bay but the mindless undead were cut down almost as quickly as they are summoned. With the skeletons destroyed and the dragon surrounded the battle quickly became one sided and Belshallam was slain. However before the pcs could catch their breath the skeleton of Kazavon's high captain Castothrane attacked with another horde of skeletons. Castothrane used his hellfire power to burn any pc unlucky enough to come within reach. Soon it began to look as though the pcs were over matched and in danger of being overrun and slain. The fresh skeleton horde was quickly reduced but the undead minions provided a distraction that Castrothrane exploited to the near ruin of the pcs. Just when things were looking hopeless the pcs managed to force Castothrane out into the hall and his ability to overwhelm the pcs dwindled as his access to them became limited by the terrain.

With team work the pcs quickly turned the battle around and soon Castrothane was the one being overwhelmed by pcs superior numbers. Finally Castrothane, the last of the spirit anchors, was destroyed and as a result the curse of Scarwall became very weak. The pcs retreated and the curse attempted to repair itself by making Laori Vaus and Dawk Grunchar its new anchors. Now Laori and Dawk are unable to leave Scarwall but have gained the power to animate the ubiquitous bones and to command the lesser undead. The pcs are unwilling to leave their comrades behind and they begin to discuss their next move.
Sunday, May 30, 2010
4709 Gozran 15th Scarwall, Belkzen
Early AM
After resting the pcs re-enter Scarwall yet again. This time they head to the first floor area they had vacated the night before. The pcs and the priests of Zon Kuthon debate strategy for crossing the open court yard. They decide to send in their stealthers first to open the door to the 2nd floor opposite them. Andrian, Laori, and the imp successful cross court yard though they do cause the gargoyles to begin speaking to each other in their strange language.

Next the non-stealth members (excepting only Sial and Bruntalmar) make a run for the door and finally the gargoyles fly down from the ramparts to attack. A desperate battle erupts but the endangered pcs manage to reach the door and safety. However Sial and Bruntalmar are trapped on the other side and attempting to cross the courtyard seems suicidal.


The two clerics decide to spike the doors closed to avoid being overrun. The party is now split with the clerics on one side of the court yard and the balance of the party on the other.
After some discussion the main group decided that it would be wiser to risk a crossing of the court yard again rather than to split the party. The main group talked the imp Jogub into sneaking back across the court yard invisibly to request that Bruntalmar and Shadowcount Sial attempt a crossing with support from their side. Then followed a heated argument between Bruntalmar, who wished to comply with the request, and Sial who thought is suicidal and ludicrous. Shadowcount Sial was only persuaded because Brunt threatened to cross and leave Sial alone with the undead.
Bruntalmar burst through the door and sprinted for the far side of the court yard so quickly that he caught the gargoyles off guard and managed to escape. Although Shadowcount Sial was only a few seconds behind Brunt he was not nearly so lucky. After only a few steps Sial was surrounded by the gargoyles that Brunt had startled with his mad dash. Sial fought desperately but was dragged down and ripped to pieces by the claws of the gargoyles. The last sounds Sial heard was the mocking voice of Laori Vaus telling him he could make it.

No one shed a tear for Shadowcount Sial's untimely demise and eventually the party began searching out the rest of the second floor near the star tower. The party discovered 5 small rooms for priests of Zon Kuthon and the curse caused the spirits of the dead to attack the party. Instead of engaging as expected the ghosts passed through the floor. Apparently the ghosts had run off to warn the guardian of the this level a mummy named Prelate Aruth.

After a long battle in confined hallways the pcs led by Andian defeated the five spirits and the mummy-priest Aruth. The pcs found a stair case leading down to the first level area near the star tower. After looking around a little the pcs opened the door to a large diagonal room wherein they found a gem encrusted disembodied skull that levitated into the air and hissed, "STEAL YOUR SOULS". Apparently the pcs have discovered the anchor they were looking for, the Bishop of Zon Kuthon Zev Ravenka.

The animated skull of the former bishop floated in the air and a furious battle erupted. Andrian charged the demilich and in turn Zev Ravenka summoned a small army of skeletons and charged the pcs. For a time it seemed that the pcs were doomed, out numbered by skeleton warriors and out gunned by the soul stealing powers of the demilich. However the pcs were still protected by the ritual of the Sun Shaman and were thus able to resist the soul stealing powers of the demilich. The turning point in the battle came when Riley cast a spell that temporarily rendered the demilich inert and Bruntalmar destroyed Zev Ravenka's skeleton minions with his turning power. The pcs exploited this opportunity and destroyed the demilich and defiled its phylactery. The battle exhausted the pcs and they decided to retreat and rest. Fortunately the gargoyles were off hunting and they were able to pass through the courtyard unmolested. Once back at their base camp the pcs attempted to rest though a gargoyle disturbed Andrian's turn at watch and Bruntalmar drove off a foray by a small party of orcs.
After resting the pcs re-enter Scarwall yet again. This time they head to the first floor area they had vacated the night before. The pcs and the priests of Zon Kuthon debate strategy for crossing the open court yard. They decide to send in their stealthers first to open the door to the 2nd floor opposite them. Andrian, Laori, and the imp successful cross court yard though they do cause the gargoyles to begin speaking to each other in their strange language.

Next the non-stealth members (excepting only Sial and Bruntalmar) make a run for the door and finally the gargoyles fly down from the ramparts to attack. A desperate battle erupts but the endangered pcs manage to reach the door and safety. However Sial and Bruntalmar are trapped on the other side and attempting to cross the courtyard seems suicidal.


The two clerics decide to spike the doors closed to avoid being overrun. The party is now split with the clerics on one side of the court yard and the balance of the party on the other.
After some discussion the main group decided that it would be wiser to risk a crossing of the court yard again rather than to split the party. The main group talked the imp Jogub into sneaking back across the court yard invisibly to request that Bruntalmar and Shadowcount Sial attempt a crossing with support from their side. Then followed a heated argument between Bruntalmar, who wished to comply with the request, and Sial who thought is suicidal and ludicrous. Shadowcount Sial was only persuaded because Brunt threatened to cross and leave Sial alone with the undead.
Bruntalmar burst through the door and sprinted for the far side of the court yard so quickly that he caught the gargoyles off guard and managed to escape. Although Shadowcount Sial was only a few seconds behind Brunt he was not nearly so lucky. After only a few steps Sial was surrounded by the gargoyles that Brunt had startled with his mad dash. Sial fought desperately but was dragged down and ripped to pieces by the claws of the gargoyles. The last sounds Sial heard was the mocking voice of Laori Vaus telling him he could make it.

No one shed a tear for Shadowcount Sial's untimely demise and eventually the party began searching out the rest of the second floor near the star tower. The party discovered 5 small rooms for priests of Zon Kuthon and the curse caused the spirits of the dead to attack the party. Instead of engaging as expected the ghosts passed through the floor. Apparently the ghosts had run off to warn the guardian of the this level a mummy named Prelate Aruth.

After a long battle in confined hallways the pcs led by Andian defeated the five spirits and the mummy-priest Aruth. The pcs found a stair case leading down to the first level area near the star tower. After looking around a little the pcs opened the door to a large diagonal room wherein they found a gem encrusted disembodied skull that levitated into the air and hissed, "STEAL YOUR SOULS". Apparently the pcs have discovered the anchor they were looking for, the Bishop of Zon Kuthon Zev Ravenka.

The animated skull of the former bishop floated in the air and a furious battle erupted. Andrian charged the demilich and in turn Zev Ravenka summoned a small army of skeletons and charged the pcs. For a time it seemed that the pcs were doomed, out numbered by skeleton warriors and out gunned by the soul stealing powers of the demilich. However the pcs were still protected by the ritual of the Sun Shaman and were thus able to resist the soul stealing powers of the demilich. The turning point in the battle came when Riley cast a spell that temporarily rendered the demilich inert and Bruntalmar destroyed Zev Ravenka's skeleton minions with his turning power. The pcs exploited this opportunity and destroyed the demilich and defiled its phylactery. The battle exhausted the pcs and they decided to retreat and rest. Fortunately the gargoyles were off hunting and they were able to pass through the courtyard unmolested. Once back at their base camp the pcs attempted to rest though a gargoyle disturbed Andrian's turn at watch and Bruntalmar drove off a foray by a small party of orcs.
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