Friday, August 8, 2008

Shalelu Andosana

Shalelu Andosana
Female Elf Ranger
Level 4
Good
Representing npc
Strength 10 (+0)
Constitution 8 (-1)
Dexterity 21 (+5)
Intelligence 13 (+1)
Wisdom 16 (+3)
Charisma 10 (+0)
Height: 5' 9"
Weight: 120 lb
Skin: Pale
Eyes: Light Brown
Hair: Dark Brown; Straight

Maximum Hit Points: 35
Bloodied: 17
Surge Value: 8
Surges / Day: 5 [includes constitution modifier]

Size: Medium
Speed: 7 squares
Vision: Low-light
Initiative: 1d20 +7 = + 2 [half level] + 5 [dexterity]
Base Strength Attack: 1d20 +2 = + 2 [half level + 0 [strength]
Base Dexterity Attack: 1d20 +7 = + 2 [half level + 5 [dexterity]
Base Constitution Attack: 1d20 +1 = + 2 [half level-1 [constitution]
Base Intelligence Attack: 1d20 +3 = + 2 [half level + 1 [intelligence]
Base Wisdom Attack: 1d20 +5 = + 2 [half level + 3 [wisdom]
Base Charisma Attack: 1d20 +2 = + 2 [half level + 0 [charisma]
Armor Class: 19 = 10 + 2 [half level] + 5 [dexterity] + 2 [leather]
Fortitude Defense: 13 = 10 + 2 [half level] + 1 [ranger]
Reflex Defense: 18 = 10 + 2 [half level] + 1 [ranger] + 5 [dexterity]
Will Defense: 15 = 10 + 2 [half level] + 3 [wisdom]
AC 21 to opportunity attacks (defensive mobility)
Yield Ground immediate reaction to damage shift 3 gain +2 defenses until end next turn
Armor: Leather (15 lb)

Shield: None
• Elven Accuracy (once/encounter, may reroll attack roll)
Attacks: add 1d8 for Hunter’s quarry
Daggers (x2): +5 vs AC [+2 strength] [+3 proficiency]; damage 1[W]=1d4 range 5/10
Thrown: +10 vs AC [+7 dexterity] [+3 proficient, damage 1d4+5 [dexterity]
Sling: +9 vs AC [+7 dexterity] [+2 proficiency]; damage 1[W]=1d6+5 [dexterity] range 10/20 0 lb (Sling) Load free
Longbow: +9 vs AC [+7 dexterity] [+2 proficiency]; damage 1[W]=1d10+6 [dexterity] range 20/40 3 lb (Bow) Load free

Powers: add 1d8 for Hunter’s quarry
Nimble Strike +9w [dexterity] vs AC 1d10+6 (shift 1)
Twin Strike +9w [dexterity] vs AC 1d10 (twice)
Two Fanged Strike (ranged) +9w [dexterity] vs AC 1d10+6 (twice)
Split the Tree +9w [dexterity] vs AC 2d10+6 (2 targets in 3 and best of two attack rolls)
Cut and Run (ranged) +9w [dexterity] vs AC 1d10+6 (twice, shift 4)

Yield Ground immediate reaction to damage shift 3 gain +2 defenses until end next turn
Base Saving Throw: d20 vs 10
Encumberance 4e
Normal Load:
Heavy Load:
Maximum Drag Load 100 lb.
200 lb.
500 lb.

Languages: Common; Elven;
Skills:
Acrobatics: +12 = 5 [dexterity] + 2 [half level] + 5 [class training]
Arcana: +3 = 1 [intelligence] + 2 [half level]
Athletics: +2 = 0 [strength] + 2 [half level]
Bluff: +2 = 0 [charisma] + 2 [half level]
Diplomacy: +2 = 0 [charisma] + 2 [half level]
Dungeoneering: +5 = 3 [wisdom] + 2 [half level]
Endurance: +6 = -1 [constitution] + 2 [half level] + 5 [class training]
Heal: +5 = 3 [wisdom] + 2 [half level]
History: +3 = 1 [intelligence] + 2 [half level]
Insight: +5 = 3 [wisdom] + 2 [half level]
Intimidate: +2 = 0 [charisma] + 2 [half level]
Nature: +12 = 3 [wisdom] + 2 [half level] + 2 [Elf] + 5 [class training]
Perception: +12 = 3 [wisdom] + 2 [half level] + 2 [Elf] + 5 [class training]
Religion: +3 = 1 [intelligence] + 2 [half level]
Stealth: +12 = 5 [dexterity] + 2 [half level] + 5 [class training]
Streetwise: +2 = 0 [charisma] + 2 [half level]
Thievery: +7 = 5 [dexterity] + 2 [half level]
Feats:
Elven Precision
Lethal Hunter
Weapon Focus -- Bow
At-Will:
Bull Rush: +2 [strength] vs fortitude
Grab: +2 [strength] vs reflex
Move grabbed target: +2 [strength] vs fortitude
Escape: +12 [acrobatics] vs reflex / +2 [athletics] vs fortitude
Nimble Strike [Level 1]
Twin Strike [Level 1]
Other Standard Actions: Administer a potion; Aid another; Charge [+1 to basic melee attack or bull rush]; Coup de grace; Equip / stow shield; Ready an action; Total defense; Sustain standard action; Some skills during combat (i.e., Acrobatics -- fast escape; Bluff, Heal -- first aid, Intimidate, Perception -- active, Thievery depending on circumstances)
Other Move Actions: Crawl; Run [speed 9]; Stand up; Shift; Squeeze; Walk; may include some skills during combat (i.e., Acrobatics, Athletics)
Other Minor Actions: Draw / sheathe weapon; Drink a potion; Drop prone; Load a crossbow; Open / close a door; Pick up an item; Retrieve / stow an item; Sustain minor action; Some skills during combat (i.e., Insight)
Other Immediate Action: Readied action
Other Opportunity Action: Opportunity attack
Other Free Actions: Drop held items; End a grab; Talk
Other Non-Actions: Delay; Endurance checks; Insight to counter Bluff; Knowledge checks; Perception -- passive
Short rest: Healing surges as available
Five minutes: Normal escape from restraints (Acrobatics)
One hour: Forage; Streetwise check
Encounter Powers:
Second Wind
Spend an Action Point [free action, not in surprise round]
Elven Accuracy [Elf][free action]
Two Fanged Strike [Level 1]
Yield Ground [Level 2 Utility][immediate reaction]
Cut and Run [Level 3]
Daily Powers:
Split the Tree [Level 1]
Elf
• +2 Dexterity, +2 Wisdom (already included)
• +2 Nature, +2 Perception
• Elven Weapon Proficiency (longbow, shortbow)
• Fey Origin
• Group Awareness (allies within 5 squares get +1 on perception)
• Wild Step (ignore difficult terrain when shifting)
• Elven Accuracy (once/encounter, may reroll attack roll)
Ranger
• This ranger chose the archer style. This gives the equivalent of the defensive mobility feat [not listed above].
• Hunter's Quarry -- bonus damage 1d8 [minor action]
• Prime Shot

Shalelu Andosana's Equipment:
20 lb
6 lb
5 lb
2 lb
5 lb



1 lb
1 lb
10 lb
5 lb
1 lb

1 lb
8 lb
1 lb
1 lb
1 lb
_____
68 lb Weapons / Armor / Shield (from above)
Arrows (quiver of 30) x2
Sling bullets (group of 20) x1
Backpack
Bedroll
Candle
Fishhook
Flint and steel
Journeybread x10
Pouch (belt) x2
Rations (1 day) x10
Rope (50', silk) x1
Sacks x1
Sewing needle
Soap
Waterskins x2
Whetstone
Healer kit
Thieves' tools

Action Point Tally: 1
Daily Item Powers Per Day: Heroic Tier Milestones: / / /
Death Saving Throw Failures:
More about Shalelu Andosana:
Carufinwe's mom

Experience Points: 3,000

Saturday, July 26, 2008

Action points and Milestones in 4e

An interesting but mechanically strange aspect of action points can be found in PHB on p286. Although pcs can EARN an unlimited number of action points through milestones, they cannot SPEND action points unless they have had at least a short rest. Of course the first one is free assuming the pcs begin an adventure after an extended rest. So unless time, events, or conditions prevent it; pc groups should have a short rest after every combat.

Saving Daviren

I decided that Daviren is alive at the base of the cliff at negative hit points. If you save him before the tide comes in and drowns him in a couple of hours you will get xp equal to defeating a 4th level opponent.

4708 Rova 7, Starday Thistletop goblin lair

AM: Pcs and Shalelu reach Thistle top thorn maze/thorn tunnels. Battle with 4 rats the size of mastiffs. Pcs discover sinkhole to ocean. Pcs find bridge to Thistle top lair. Appears to be a trap under repair. Riley volunteers to be a "meat pinata". PCs kill 10 goblin soldier-slaves and wound goblin spellcaster who falls to his death attempting bridge crossing. Pcs retreat and argue over fate of goblin captive. PCs rescue Daviren and retreat back to Sandpoint.
PM: PCs restock and rest. Pcs also lie to Daviren about rally point/time for next day.

4708 Rova 6, Fireday in Sandpoint, Varisia


AM: Shalelu returns while pcs are organizing foray against the Thistletop goblins. Shalelu tells pcs she know where the Thistletop lair is. Aldern Foxglove asks pcs if they are attacking the goblins and Daviren overhears and insists on going also. PM: Pcs realize they forgot to buy healing potions after over an hour and half of travel and return to Sandpoint. Pcs purchase potions and set out again. Ambushed by 6 goblin archers at just past the two hour travel mark. Daverin tries to kill goblin prisoner and is asked to scout ahead. Daviren leaves. The balance of the party (pcs + Shalelu) decide to take a "long rest" before finishing journey.

4708 Rova 5, Oathlday in Sandpoint, Varisia

AM: Pcs hold a strategy session. PM: Pcs take care of personal business and rest.