Saturday, May 30, 2009

Saturday, May 23, 2009

4708 Neth 25th Korvosa

AM after sunrise:
The pcs head to the All the World's Meats as per Cressida's directions. On the way a mentally deranged prophet of Pharasma latches onto Brunt as the "Chosen One" and Brunt converts him to the worship of Torag. A few minutes later two otyughs escape the sewers and attack the pcs. The deranged prophet throws his body into the smaller otyugh's mouth to save Brunt. The two aberrations are quickly slain.


Late AM:
The pcs arrive at All the World's Meats and speak with two guards. Andrian uses the fear of the Hellknights go get the guards to fetch Verik Vancaskerkin. After a lengthy conversation Riley manages to convince Verik to turn himself in. The pcs swear to travel to Riddleport and give Verik's father news of Orik and Verik himself.

Early PM:
With the Cowhammer Boys serving as an escort, the pcs deliver Verik to Cressida Kroft. Andrian convinces Cressida to make "All the World's Meats" as a guard outpost run by the 4 remaining guards assisted by the Cowhammer Boys. The pcs run and catch up with the Cowhammer Boys and give them the good news.

4708 Neth 24th Korvosa

AM sunrise:
The Hellknights are let into the city.


Late AM:
The Hellknights immediately and brutally begin to move the city towards some semblance of order.

Late PM prior to nightfall:
Rioting continues but most mobs disperse as soon as they see Hellknights. Those drunk or stupid enough to openly defy the Hellknights are cut down without mercy.


Late PM after nightfall:
After the Hellknights retire to their camp outside the city to sleep the rioting resumes. Cressida tells the pcs that a Korvosan Guard captain by the name of Verik Vancaskerkin has gone AWOL and taken over a butcher shop known as "All the World's Meats". Verik is treating that corner of the city as his personal fiefdom. Cressida asks the pcs to bring Vancaskerkin to her alive. The pcs are asked to wait until sunrise to set off.

4708 Neth 23rd Korvosa

General rioting continues the first contingent of Hellknights arrive just before midnight and are forced to wait outside the gates until the Korvosan Guard opens the gates the next day at sunrise.

4708 Neth 22nd Korvosa

Just after midnight:
The pcs leave Cressida Kroft and head back to Zellara's house. On the way they find that the unrest in Korvosa is going and is heading towards a full riot.

Very early AM:
Andrian and the other pcs are awoken by a drunken brawl. Andrian saves a minor noble from a severe beating but one commoner is slain accidentally. Andrian and Carufinwe decide to scout the city at night and find out what is going on. They discover that the city is sliding towards anarchy because the majority of the populace does not want Ileosa to be queen. Riots and flames are common throughout the city.

Early AM sunrise:
Carufinwe and Andrian return and tell the others what is going on in the city and then turn in for some needed sleep. A short time later Bruntalmar and Riley begin patrolling the main street near Zellara's house.

Later AM:
Angry racist mobs form and harrass the two demi-humans and eventually a large torch weilding mob overruns the two and sets fire to Zellar's house. The pcs flee to the Korvosan Guard barracks. Town crier announce martial law and that the Hellknights are being called in to restore order.

Sunday, April 26, 2009


New Rules for the Crimson Throne path
HARROW POINTS
Pcs can spend harrow points as follows:
1. They can be used as action points (still only 1 action point usable per encounter).
2. They can be used to modify any d20 on a 1 for 1 basis after the die is rolled. They can be used to add or subtract from a d20 roll up to +2 or -2 (does not stack with DM's friend modifier but can off set it).

3. In certain battles pcs that still have unspent harrow points have certain advantages that change from adventure to adventure and depends on the card a pc chose at the start of the adventure. In Edge of Anarchy pcs with unspent harrow points gain a +1 bonus to AC and reflex and a +2 on all rolls that use dex in a single particular encounter.
A. Andrian drew the RABBIT PRINCE card and he should remind me of this if he is involved in a dangerous game.
B. Carufinwe drew the AVALANCHE card and he should remind me of this if the crap hits the fan through no fault of the pcs.
C. Bruntalmar drew the JUGGLER card and he should remind me if he chases a criminal.
D. Riley drew the DEMON'S LANTERN and he should remind me if the pcs do something really stupid.

4. The pcs can earn 1 additional Harrow point by coming to the game early and/or staying late and having a personalized Harrow reading (pc and DM edited not necessarly random).

4708 Neth 21st Korvosa

Early AM
The pcs attempt to see Cressida Kroft but as it is a couple of hours after midnight they are turned away. The spellcaster Vreeg is summarily executed for crimes against the state (or just for being a goblin, who knows).

late AM
The exhausted pcs sleep into the late AM and then go to report their success to Field Marshal Cressida Kroft. The field marshal thanks the pcs pays them 300 gold each and introduces them to a gray-haired sword-master by the name of Vencarlo Orisini.



Cressida tells the pcs that Vencarlo has learned of a plot by a half-blood Scarni thug by the name of Devargo Barvasi to blackmail Chelax's ambassador to Korvosa, one Darvayne Gios Amprei. Ambassador Amprei has been stirring up trouble for Korvosa by advocating ruinous trade sanctions. Cressida would like to obtain whatever is being used to blackmail him in order to leverage more favorable recommendations to Chelax. Cressida is especially concerned about rumors that Amprei is recommending an embargo. Cressisa said that she would prefer that there be no deaths on this mission, if possible, but that Devargo is a thug and no one would mourn his passing. However he also pays his vice tax promptly and to the copper and, as such, is not a wanted criminal.

Early PM
Vencarlo walks the pcs to Eel's End where the pcs should be able to find Devargo Barvasi the self-styled "King of Spiders". The pcs decide to purchase Carufinwe a magic bow from a contact of Riley's in the Elven enclave before attempting a contact with Devargo. Then the pcs take care of banking errands and make sure that everyone has access to the group's account.

later PM
A couple of hours before nightfall the pcs return to Eel's End. Riley passes himself off as a "John" and gathers information from a prostitute on the moored ship the House of Clouds. This brothel is run by Devargo's lover, a half elf woman by the name of Halvara. Andrian passes himself off as drug user but his daggers are discovered and he is told to disarm or leave. Andrian tricks the guards by passing two non-magical daggers to Brunt. The guards are not able to find the (better hidden) magical daggers. Andrian briefly enters the drug den ship known as the Dragon's Breath. Then he exits and finds Riley. The two heroes walk over to Eel's End and convince a guard to send a message to Devargo. Devargo agrees to hear the two out and they enter the captain's cabin. By appealing to Devaro's megalomania and by expending a significant amount of treasure, Andrian convinces Devargo to sell the blackmail letter for 1,000gp.


Devargo declares his friendship allowing the Andrian and Riley to return without cover charge and offers Andrian a position in his organization.

late PM
As night falls the pcs head back to give Cressida the blackmail letter on Ambassador Amprei. On the way they hear a town crier declare that the King is dead. When they find Cressida she is fighting off tears and verifies that the King is dead.