Monday, December 28, 2009
4709 Calistril 21st-22nd
The pcs escape Korvosa and take a Cerulean Society smuggling ship to the city of Velraine.
Saturday, November 14, 2009
4709 Calistril 20th
Very early AM
The pcs return to their barracks for some well deserved rest.
Very early PM
The pcs return to Endrin Island to the Arkona palace and request an audience with Glorio Arkona. After waiting a few hours the pcs meet with Glorio himself. With much innuendo it becomes apparent that Glorio bears the queen little loyalty and he despises Pilts Swastel. He also eventually admits to holding both Neolandus and Trinia in his dungeon. With some convincing from the pcs and oaths that satisfy him Glorio agrees to let the pcs rescue Trinia and Neolandus from his dungeon. Glorio warns the pcs of traps and that the dungeon sits on a rotating platform. He also mentions that monsters occasionally try to make their home there as well. Glorio and his majordomo escort the pcs to the dungeon entrance and send them on their way.
The pcs find that the dungeon dead ends and that they are unable to progress any further without utilizing a lever that activates the "rotating" feature of this dungeon. After some experimentation and after defeating a few arcane sigil traps the pcs figure out how to navigate the dungeon. The pcs then find the objects of their quest Neolandus and Trinia. They are guarded by a powerful Sphinx but the pcs easily overcome the beast after Andrian uses a magical garrote to knock the creature out. While the creature is unconcious the pcs surround it and cut it down. As the pcs attempt to exit the dungeon they are confronted by a creature named Vimanda appearing as a drow that claims to be both the sister and wife of Glorio whose real name seems to be Bahor. The pcs are offered a choice of allying with Vimanda or fighting her to the death. Bruntalmar pierces Vimanda's illusion and sees her for the panther-woman she really is.

After a vigorous debate the pcs choose to ally with Vimanda against Bahor. Vimanda leads the pcs through the Arkona's mansion and a half dozen of their retainers join them and shift to their true forms at Vimanda's command. All seem to be rakshasas with human-like bodies but backwards hands and animal heads. Vimanda confronts Bahor in the garden and the battle is joined.

Despite Bahor's great magical might he soon falls before the combined power of the pcs lead by Vimanda. Impressed with the pcs prowess and weakened herself Vimanda fullfills her agreement and gives what could be argued is half the wealth in the Arkona's treaure room. It helps the pcs that it is at this time that Blackjack reveals his presence by dropping out of the trees and indicating he stands by them. Vimanda also offers to smuggle the pcs out of Korvosa aboard a Cerulean Society supply ship but threatens the pcs with death should they speak of what they know about the Arkona family.
Very Late PM
The pcs board a smuggler's ship bound for Veldraine and finally leave Korvosa behind them.
The pcs return to their barracks for some well deserved rest.
Very early PM
The pcs return to Endrin Island to the Arkona palace and request an audience with Glorio Arkona. After waiting a few hours the pcs meet with Glorio himself. With much innuendo it becomes apparent that Glorio bears the queen little loyalty and he despises Pilts Swastel. He also eventually admits to holding both Neolandus and Trinia in his dungeon. With some convincing from the pcs and oaths that satisfy him Glorio agrees to let the pcs rescue Trinia and Neolandus from his dungeon. Glorio warns the pcs of traps and that the dungeon sits on a rotating platform. He also mentions that monsters occasionally try to make their home there as well. Glorio and his majordomo escort the pcs to the dungeon entrance and send them on their way.
The pcs find that the dungeon dead ends and that they are unable to progress any further without utilizing a lever that activates the "rotating" feature of this dungeon. After some experimentation and after defeating a few arcane sigil traps the pcs figure out how to navigate the dungeon. The pcs then find the objects of their quest Neolandus and Trinia. They are guarded by a powerful Sphinx but the pcs easily overcome the beast after Andrian uses a magical garrote to knock the creature out. While the creature is unconcious the pcs surround it and cut it down. As the pcs attempt to exit the dungeon they are confronted by a creature named Vimanda appearing as a drow that claims to be both the sister and wife of Glorio whose real name seems to be Bahor. The pcs are offered a choice of allying with Vimanda or fighting her to the death. Bruntalmar pierces Vimanda's illusion and sees her for the panther-woman she really is.

After a vigorous debate the pcs choose to ally with Vimanda against Bahor. Vimanda leads the pcs through the Arkona's mansion and a half dozen of their retainers join them and shift to their true forms at Vimanda's command. All seem to be rakshasas with human-like bodies but backwards hands and animal heads. Vimanda confronts Bahor in the garden and the battle is joined.

Despite Bahor's great magical might he soon falls before the combined power of the pcs lead by Vimanda. Impressed with the pcs prowess and weakened herself Vimanda fullfills her agreement and gives what could be argued is half the wealth in the Arkona's treaure room. It helps the pcs that it is at this time that Blackjack reveals his presence by dropping out of the trees and indicating he stands by them. Vimanda also offers to smuggle the pcs out of Korvosa aboard a Cerulean Society supply ship but threatens the pcs with death should they speak of what they know about the Arkona family.
Very Late PM
The pcs board a smuggler's ship bound for Veldraine and finally leave Korvosa behind them.
Saturday, October 24, 2009
4709 Calistril 19th Korvosa
AM
Blackjack visits the pcs just before dawn as they are preparing to go to bed. Blackjack tells the pcs that Trinia Sabor disappeared while investigating the whereabouts of a friend named Salvatore Scream who may have been connected with the staged abduction of Neolandus Kaleopopulus. The pcs meet with Vencarlo at Blackjack's request and discuss the matter.
PM
The pcs return to Endrin Island and are escorted by a mob to the "palace" of Pilts Swindel. The pcs convince the "Emperor" to let them see Salvatore Scream but he insists that pcs must win a game of Bloodpig before he will allow them to see his artist. Then the pcs defeat Pilts Swastel's team the "Bloodblades" in a 5 to zero shut out.

"Emperor" Swastil then attempt to sway the crowd into forcing the pcs to play best two out of 3 but Riley, with coaching from Andrian, turns the crowd to their favor. With little to no choice Pilts allows the pcs to see Salvatore Scream. The pcs discover that Salvatore Scream does indeed know what happened to Neolandus Kaleopopulus. Apparently Salvatore asked the royal Arkona family to hide the Seneschal and Neolandus has not been heard from since. The pcs also discover that Salvatore's art has suffered since his "muse" and the nightmares have left him. And Salvatore begs the pcs to rescue him from Pilts Swastel.
Blackjack visits the pcs just before dawn as they are preparing to go to bed. Blackjack tells the pcs that Trinia Sabor disappeared while investigating the whereabouts of a friend named Salvatore Scream who may have been connected with the staged abduction of Neolandus Kaleopopulus. The pcs meet with Vencarlo at Blackjack's request and discuss the matter.
PM
The pcs return to Endrin Island and are escorted by a mob to the "palace" of Pilts Swindel. The pcs convince the "Emperor" to let them see Salvatore Scream but he insists that pcs must win a game of Bloodpig before he will allow them to see his artist. Then the pcs defeat Pilts Swastel's team the "Bloodblades" in a 5 to zero shut out.

"Emperor" Swastil then attempt to sway the crowd into forcing the pcs to play best two out of 3 but Riley, with coaching from Andrian, turns the crowd to their favor. With little to no choice Pilts allows the pcs to see Salvatore Scream. The pcs discover that Salvatore Scream does indeed know what happened to Neolandus Kaleopopulus. Apparently Salvatore asked the royal Arkona family to hide the Seneschal and Neolandus has not been heard from since. The pcs also discover that Salvatore's art has suffered since his "muse" and the nightmares have left him. And Salvatore begs the pcs to rescue him from Pilts Swastel.
4709 Calistril 16th-18th Korvosa
The pcs take a brief but well earned rest while they plan their next move. A letter arrives from Shalelu that states that she has found the dwarven expedition to Rhandrundar and that the dwarves are in desperate need of rescue.
4709 Calistril 15th Korvosa
The pcs enter the sewers and easily defeat the gigantic carrion crawler thanks to Brunt's new ability to summon phantom knights along with two spells cast by Riley that immobilize the beast.
4709 Calistril 14th Korvosa
Monday, October 12, 2009
4709 Calistril 13th Korvosa Endrin Island
Shortly after midnight
The pcs re-eneter Endrin Island to eliminate the pockets of plague zombies. With difficulty the pcs defeat one large horde of zombies at an abandoned warhouse and a smaller horde trapped in a barracked T intersection.
Sunrise
Emboldened by the pcs success the commoners of Enrin Island launch a massive counter attack against the zombies. The people are led by Devargo Barvasi and his new patron Pilts Swastel the former theatre owner.

Noon
Devargo declares victory over the zombies and crowns Pilts Swastel the Emperor of Endrin Island. Riley decides to use the distraction of the victory speech to return to Devargo's unguarded lair at Eel's End
The pcs re-eneter Endrin Island to eliminate the pockets of plague zombies. With difficulty the pcs defeat one large horde of zombies at an abandoned warhouse and a smaller horde trapped in a barracked T intersection.
Sunrise
Emboldened by the pcs success the commoners of Enrin Island launch a massive counter attack against the zombies. The people are led by Devargo Barvasi and his new patron Pilts Swastel the former theatre owner.

Noon
Devargo declares victory over the zombies and crowns Pilts Swastel the Emperor of Endrin Island. Riley decides to use the distraction of the victory speech to return to Devargo's unguarded lair at Eel's End
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