Saturday, February 13, 2010
4709 Pharast 29th-Gozran 2nd Cinderlands
The pcs arrive in the encampment of the Skylar Quah. Truthspeaker Akram recounts Qual Keck's epic adventure against the worm and the tribe is amazed and shocked. Qual Keck is admitted to the Skylar Quah tribe but the Sun Shaman refuses to surrender secrets that are hidden from the majority of the tribe. Truthspeaker Akram suggest the Trial of the Totems to gain a boon from the Sun Shaman. Qual Keck asks for the trial and the pcs are easily able to balance the totems for three days.
4709 Pharast 27th-28th Cinderlands
The pcs again use the ghost horses to travel swiftly across the wasteland this time towards the Skylar Quah and their leader the Sun Shaman.
4709 Pharast 26th Cinderlands
The pcs arrive at the Skoan Quah encampment. Truthspeaker Akram again announces Qual Keck's epic feat of being "reborn" by the great worm Cindermaw. Qual Keck gains his adult name, Wormborn legend-that-walks. He gets his head shaved and his given his choice of the tribes magical tattoos and warpaint.
4709 Pharaster 24th Cinderlands
The pcs waste a day searching for a river ford because the ritual is not completed properly and Rizzle is unable to imbue the power of water walking upon the ghost horses.
4709 Pharast 23rd Cinderlands
The pcs walk this day to save the components for their phantom steed ritual.
4709 Pharast 20th-21st Cinderlands
The pcs use their phantom horses to return to the House of the Moon. When the pcs return to the Lyrune Quah, Qual Keck's feat is recounted by Truthspeaker Akram and the entire tribe is awestruck. In their eyes Qual Keck is a heroic legend reborn.
4709 Pharast 22nd Cinderlands
Riley casts his Phantom Steed ritual to speed travel.
4709 Pharast 22nd Cinderlands
Riley casts his Phantom Steed ritual to speed travel.
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